This is largely a development blog for my RPG Maker VX projects, and other game development projects I have underway. As well I will be sharing resources that I create, and seeking input and creative suggestions for my games.
Projects - A list of the different projects I envision or wish I had the time to produce.
Current Project: Ultimate Swordsman
This is something I've sorta been tossing around a bit for the last couple weeks. It's going to be my first game in my old World in Conflict setting, which revolves around a budding world war originating from a border war between the nations of Ossia and Grandia. The main character is the stereotypical orphan raised in the community of Azure Peak in Ossia. His parents were two great heroes involved in stopping the Tarrasque from rampaging through Ossia. They named their son Eoin, in honor of one of their comrades Eoin Cross, but had to leave him at the age of 3 when they were called away to help stem a planar invasion and haven't been heard from since. Young Eoin grew up as a typical child in the area, and as time went on became more and more infatuated with the art of combat. He doesn't know it yet, but he possesses an innate magical talent with weaponry which is referred to as Blade Magic (Heavily based on the sword sage class from Tome of Battle: Book of Nine Swords).
The main game mechanic to this game is the main character's Blade Magic, which takes the form of four stances he can adopt. These stances each have a different skillset which go along with them, and the character's appearance will change to represent the stance he has adopted.
A secondary game mechanic which I want to play with is time travel, a la Chrono Trigger style. This won't be an aspect of the game until later on however, once Eoin is reunited with his parents and the Plane Warping Chronomage. I plan on using time travel primarily as a means of removing obstacles to advance the story (i.e. preventing a past orc invasion to allow access to a now-Ossian controlled stronghold), but there should be optional flavor missions. Time travel will be restricted to the present day, and hopping back to Eoin's parent's past.
Project 1 VGChaos
Update: Decided to put my VGChaos game on hold for a while as I sort out my resources, too many sprites and whatnot to sort through. Going to probably reboot production after I have that all sorted out, start from a clean slate.
This is my first attempt at a game. I am creating it mainly as a way to test scripts and resources, balance gameplay, and get a good handle on the software. I do intend it to be fun to play, but I'm pretty much throwing away any attempt at being serious in regards to story.
The base story is as follows;
You are an unnamed Mandalorian Bounty Hunter, summoned by the sith Emperor to do his work. It turns out that the empire has begun exploring an uncharted area of the universe, one populated by all manner of strange and powerful creatures. The emperor has received intelligence from his scouts that there are people on these planets which can capture these beasts and use them to do battle with on their behalf, the greatest of them being a shadowy figure known only as Bill.
You are tasked to go down to the world Bill is thought to be on and either persuade him to join the Emperor's cause, or kill him and take his secrets; you both lean towards the second option. You are expected to make use of whatever resources you find/steal on these worlds and recruit/enslave whomever it takes to accomplish your goal.
Theme: Star Wars meets Pokemon/Super Smash Bros and a bit of Final Fantasy/D&D sprinkled about for variety
LINKS
VGChaos Development Blog






